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  1. since example/5_render is using a squared texture map, confusing 'tex_w' and 'tex_h' will be ok, but will cause a problem for non-squared texture map.
  2. confusing 'tri_pN_ind' and 'tex_tri_pN_ind' in mesh_core.cpp

@liguohao96 liguohao96 mentioned this pull request Feb 28, 2019
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