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@donmccurdy the spec went through a few iterations, first in #1, and then two revisions in the current branch. One thing we plan to do soon is remove the landing page and move the change log to a separate section in the document like OpenGL extensions. I might do this reorg now so it's easier to review. |
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@donmccurdy all set now 🙂 |
donmccurdy
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Ok, I think these comments are the last of the larger technical feedback that I'm seeing. If there are any of these we'd like to act on, I'm happy to open a PR. Or if not, to shift gears into language and clarity comments.
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Still thinking a bit about parallelism in ID textures and ID attributes, but adding a couple followup thoughts on feature textures. Resolved in #14.
…feature indicators.
…s/propertyTextures
Rename EXT_feature_metadata → EXT_mesh_features
… on feature tables and textures.
EXT_feature_metadata: Restrictions on string IDs, add property table and texture names
Restore EXT_feature_metadata alongside EXT_mesh_features
Consolidate staging branches
Update EXT_mesh_features changelog
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I think my remaining feedback on |

See #4 for @pjcozzi's feedback and see #3 for the original PR.
Direct link to extension: https://github.com/CesiumGS/glTF/tree/3d-tiles-next/extensions/2.0/Vendor/EXT_feature_metadata