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Overview UnityThinkGear

Merijn Hendriks edited this page Nov 16, 2017 · 5 revisions
void UnityThinkGear.Init(bool enableRaw)

initializes the UnityThinkgear system, and set if Raw data should be enabled

void UnityThinkGear.Close()

stops the UnityThinkGear system

void UnityThinkGear.StartStream()

start scanning and connects to found headbands until stream stops

void UnityThinkGear.StopStream()

disconnect the connected headbands and stop scanning for new ones

void UnityThinkGear.ScanDevice()

iOS-only, scans only for headbands

void unitythinkgear.ConnectDevice(string deviceInfo)

iOS-only, connects to specified headband

bool UnityThinkGear.GetSendRawEnable()

get if UnityThinkGear checks for Raw data

bool UnityThinkGear.GetSendEEGEnable()

get if UnityThinkGear checks for EEG data

bool UnityThinkGear.GetSendESenseEnable()

get if UnityThinkGear checks for ESense data

bool UnityThinkGear.GetSendBlinkEnable()

get if UnityThinkGear checks for Blink data

void UnityThinkGear.SetSendRawEnable(bool enabled)

set if UnityThinkGear checks for Raw data

void UnityThinkGear.SetSendEEGEnable(bool enabled)

set if UnityThinkGear checks for EEG data

void UnityThinkGear.SetSendESenseEnable(bool enabled)

set if UnityThinkGear checks for ESense data

void UnityThinkGear.SetSendBlinkEnable(bool enabled)

set if UnityThinkGear checks for Blink data

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