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d6e83a1
WIP: GameplayCue Explosion
eviloliver Aug 4, 2025
0d2a17e
Feat: Add Weapon
jinjucastle Aug 4, 2025
b0e338b
Feat: AddPhase_01
jinjucastle Aug 4, 2025
3c58076
Chore: reduce hard-coding by using blender
chataeg Aug 5, 2025
e645520
Fix: Level Object& Level Collision_Preset,
jinjucastle Aug 5, 2025
9628bc8
Feat: Add New Collision_Preset(MJBlock)
jinjucastle Aug 5, 2025
013d14e
Feat: add InteractableActorBase
chataeg Aug 5, 2025
3bb3e0a
Feat: add SavePoint Actor
chataeg Aug 5, 2025
d78d77d
Update: update uasset
chataeg Aug 5, 2025
5bbdd23
Refactor : add mapname MACRO
chataeg Aug 5, 2025
5ca705d
WIP: Projectile Skill
eviloliver Aug 5, 2025
d17bac9
Merge pull request #72 from eviloliver/Fix_BuildWarning
chataeg Aug 5, 2025
bb9fde3
Fix: fix slight bug
chataeg Aug 5, 2025
8f229fe
[Fix] Gain Experience
kimmjiinn Aug 3, 2025
d328087
[Update] GiveSkill: add Chance
kimmjiinn Aug 5, 2025
400359c
[Fix] CapsuleTrace: CollisionShpae-Capsule
kimmjiinn Aug 5, 2025
fad79d1
[Feat] SkillAttributeSet: add SkillAttackLocationOffset
kimmjiinn Aug 5, 2025
34b69f5
[Feat] Trace: add Offset
kimmjiinn Aug 5, 2025
9523590
[Update] uasset
kimmjiinn Aug 5, 2025
ad35c13
[Update] Implement multi-quantity purchase in store system
diduo7 Aug 5, 2025
d608ea7
[Update] Uasset
diduo7 Aug 5, 2025
1a76907
[Update] Uasset
diduo7 Aug 5, 2025
079c2d6
Feat: add File(Animation And Montage)in Forest_Creature
jinjucastle Aug 5, 2025
793f927
Update: Add ABP Slot and SkeletalMesh Socket
jinjucastle Aug 5, 2025
1b37078
Feat: Add BT_class and AnimNotify
jinjucastle Aug 5, 2025
762fced
Feat: Falling Movement Behavior
eviloliver Aug 3, 2025
51f6df6
Feat: Falling Gravity Movement Behavior
eviloliver Aug 3, 2025
08fc93d
WIP: Rename And Delay Spawn
eviloliver Aug 4, 2025
5ca53b5
WIP: LifeSpan And Pierce
eviloliver Aug 4, 2025
facf11b
Edit: Collision Profile
eviloliver Aug 4, 2025
10f867f
WIP: GameplayCue Explosion
eviloliver Aug 4, 2025
84930c8
WIP: Projectile Skill
eviloliver Aug 5, 2025
6b2b657
Chore: Edit Annotation and Remove Regecy
eviloliver Aug 5, 2025
730dff4
Merge branch 'Feat_ProjectileBehavior_DM' of https://github.com/eviloโ€ฆ
eviloliver Aug 5, 2025
ddb9656
WIP: Charge Skill
eviloliver Aug 6, 2025
f18389a
[update] store uasset
diduo7 Aug 6, 2025
b4bfd61
Merge pull request #73 from eviloliver/Chore_Miscellaneous_TG
eviloliver Aug 6, 2025
29512f3
Merge pull request #75 from eviloliver/Feat_Enemy_Creature_JH
eviloliver Aug 6, 2025
f48efe4
Merge pull request #76 from eviloliver/Feat_Enemy_MJ
eviloliver Aug 6, 2025
03e066d
Merge pull request #77 from eviloliver/Feat_Store_JS
eviloliver Aug 6, 2025
2d439eb
Merge pull request #74 from eviloliver/Feat_ProjectileBehavior_DM
eviloliver Aug 6, 2025
4d81452
HotFix: LevelSetting
jinjucastle Aug 6, 2025
f3b933c
Hotfix: Character Camera View
eviloliver Aug 6, 2025
401f49c
Chore: change aurora to our asset
chataeg Aug 6, 2025
581e4f5
Refactor: change forceexitcautionWidget to versatile PopupWidget
chataeg Aug 6, 2025
c0f0645
Feat: add gameflowpopupwidget
chataeg Aug 6, 2025
b561985
Fix: fix slight issues
chataeg Aug 6, 2025
1a0987f
Fix: fix mouse cursor disappearing
chataeg Aug 6, 2025
2ce7886
Hotfix: gitignore
kimmjiinn Aug 6, 2025
89c3bf2
WIP: Charge Skill
eviloliver Aug 6, 2025
8a9eb58
Feat: Add_Boss_TagTable
jinjucastle Aug 6, 2025
7f7f270
Updata: Change Chuck_03
jinjucastle Aug 7, 2025
edf06ef
Fix: change GM to DungeonGM
chataeg Aug 7, 2025
1604e6b
Remove: remove nonusing UPROPERTY
chataeg Aug 7, 2025
f37e495
Update: rename TestBP to BP
chataeg Aug 7, 2025
28b37bc
Update: update UI by using UI assets
chataeg Aug 7, 2025
c76e563
Remove: remove non-using maps
chataeg Aug 7, 2025
1bb74f1
Chore: disable dynamicshadow for optimization
chataeg Aug 7, 2025
93eab0a
Update: update TG_Town.umap
chataeg Aug 7, 2025
2c6be87
Feat: Boss AI Attack(Test)
jinjucastle Aug 7, 2025
d91c26b
Chore: add popup to dungeonendwidget
chataeg Aug 7, 2025
c2a701c
Refactor: add null check
chataeg Aug 7, 2025
fe6b2a2
Fix: fix cumulative savedactor issue
chataeg Aug 7, 2025
d324214
Feat: add time to GameFlowHUD
chataeg Aug 7, 2025
7f96959
Feat: add portal asset
chataeg Aug 7, 2025
e853320
Update: update uasset files
chataeg Aug 7, 2025
dfe3268
WIP: Charge Skill
eviloliver Aug 6, 2025
0f802a6
WIP: Skill Animation
eviloliver Aug 7, 2025
d619695
Merge branch 'Feat_Skill_DM' of https://github.com/eviloliver/Projectโ€ฆ
eviloliver Aug 7, 2025
33f47e7
Chore: refactor material name & change colro
chataeg Aug 7, 2025
1554acc
Update: update missing
chataeg Aug 7, 2025
5e1e265
Chore: Typo fix
eviloliver Aug 7, 2025
1468e63
Feat: Add BossEneny Tag
jinjucastle Aug 8, 2025
9a4383d
Fix: Rename And Update Montage
jinjucastle Aug 8, 2025
3e2d95a
Feat: Add GetSkillAttributeSet value and Change Notify related To Plaโ€ฆ
jinjucastle Aug 8, 2025
5839979
Feat: Add GA For Attack
jinjucastle Aug 8, 2025
acdf1e5
Fix: Change Value and rest
jinjucastle Aug 8, 2025
1fdddeb
WIP: Charge Skill and Normal Attack
eviloliver Aug 8, 2025
6ec69ec
Edit: Locomotion Test
eviloliver Aug 8, 2025
426a952
[Feat] ini
kimmjiinn Aug 8, 2025
858409e
[Feat] uasset: state Ability
kimmjiinn Aug 8, 2025
ab7f4c2
[Feat] State Ability: Appear,ance, Damage, Death
kimmjiinn Aug 8, 2025
c191e0f
[WIP] BTTask: Appear
kimmjiinn Aug 8, 2025
4a5db6e
[Chore] Annotation
kimmjiinn Aug 8, 2025
e8b2695
[Fix] MonsterCharacter: IGameplayTagAssetInterface for Check Gameplayโ€ฆ
kimmjiinn Aug 8, 2025
c2c8ce0
[Feat] StateAbilityDataAsset
kimmjiinn Aug 8, 2025
ca40a53
[Feat] Damage Ability
kimmjiinn Aug 8, 2025
5be8e86
Feat: Charge Skill
eviloliver Aug 8, 2025
1d9e3df
Feat: Alpha Strike Skill
eviloliver Aug 8, 2025
3fdc4c9
Update: update uasset files
chataeg Aug 9, 2025
a56e9ef
Refactor: refactor class name
chataeg Aug 9, 2025
8e60e13
Feat: add minimap actor icon
chataeg Aug 9, 2025
0101826
Merge branch 'dev' into Fix_BugFix_TG
chataeg Aug 9, 2025
aa46dcc
Merge pull request #78 from eviloliver/Fix_BugFix_TG
eviloliver Aug 9, 2025
a107bd7
[Update] Divide Death Ability: Player, Enemy
kimmjiinn Aug 9, 2025
62336a3
[Refactor] CharacterBase: State Ability
kimmjiinn Aug 9, 2025
2b30fd7
Update: Remove Actor Shodow In Level
jinjucastle Aug 9, 2025
1925bae
Test: BT_Task And GA
jinjucastle Aug 9, 2025
1359a31
Feat: AI Charge Skill
eviloliver Aug 9, 2025
d81f774
[Feat] uasset
kimmjiinn Aug 9, 2025
ea23fd9
[Update] Appear Ability
kimmjiinn Aug 9, 2025
b01d8cb
[Refactor] GiveDeathRewardTo() In Death Ability
kimmjiinn Aug 9, 2025
03b5ccd
[Chore] Annotation
kimmjiinn Aug 9, 2025
050c32d
[Feat] Enemy AnimInstance
kimmjiinn Aug 9, 2025
1d60967
Chore: move minimap pos
chataeg Aug 9, 2025
8ea4d05
Update: update navmesh
chataeg Aug 9, 2025
a2d1f5a
Chore: change cursor
chataeg Aug 9, 2025
4114edf
Chore: remove BG from MapWidget
chataeg Aug 9, 2025
4b4de12
Feat: add GameFlowHUD buttons
chataeg Aug 9, 2025
6e75fc8
Update: update uasset files
chataeg Aug 10, 2025
2137aed
Fix: fix bosshpbar bug
chataeg Aug 10, 2025
a773b8b
[Test] uasset
kimmjiinn Aug 10, 2025
647f3f5
[Refactor] BTTask
kimmjiinn Aug 10, 2025
cb5278d
[Remove] Interface
kimmjiinn Aug 10, 2025
d2909d9
[Update] Learn Normal Skill
kimmjiinn Aug 10, 2025
41937cd
[Update] Critical DamageFloater
diduo7 Aug 7, 2025
aa2875e
[Update] Ondamage Delegate
diduo7 Aug 7, 2025
4d982c2
[Update] DamageFloater Design
diduo7 Aug 7, 2025
1c74bc1
[Update] DamageFloater uasset
diduo7 Aug 7, 2025
4e8ede0
[Update] HUD uasset
diduo7 Aug 7, 2025
f113e39
[Fix] Exp percentage not updating
diduo7 Aug 7, 2025
06dc0b7
[Update] Add Damage Floater to Player
diduo7 Aug 7, 2025
a0384eb
[WIP] Add Store Sale System
diduo7 Aug 8, 2025
fd51782
[Update] UI Design Uasset
diduo7 Aug 9, 2025
3e31acb
[Update] Hide ManaBar
diduo7 Aug 9, 2025
20db799
[Update] Uasset
diduo7 Aug 10, 2025
a77e643
[Feat] Add Toggle
diduo7 Aug 10, 2025
6463e3f
[WIP] SkillWidget
diduo7 Aug 10, 2025
2b26d32
[WIP] Add SkillWidget Input
diduo7 Aug 10, 2025
6d1167c
[Update] Add class info comments
diduo7 Aug 10, 2025
ff48819
[WIP] Store Selling System
diduo7 Aug 10, 2025
87f38e3
Chore: TODO Annotation
eviloliver Aug 10, 2025
1fe557e
Feat: Niagara Mark
eviloliver Aug 10, 2025
c023b8a
Fix: Level Change
jinjucastle Aug 11, 2025
24abf0c
Test: ForestCreature BT Tast
jinjucastle Aug 11, 2025
c8a4ee3
Fix: Character Setting
jinjucastle Aug 11, 2025
3fa0922
Feat: SpiderMinion Basic Setting
jinjucastle Aug 11, 2025
26f7fb5
[Update] CheckAttackRangJCheckAttackRange: Check FGameplayTagContainer
kimmjiinn Aug 11, 2025
943172f
Edit: Capsule Trace
eviloliver Aug 11, 2025
f61b152
Fix: Rename
jinjucastle Aug 11, 2025
820d7f1
Test: Phase_01
jinjucastle Aug 11, 2025
7fc7603
Feat: add Spider Minion Class
jinjucastle Aug 11, 2025
6c593f0
Update: update uasset
chataeg Aug 11, 2025
9beec07
Update: remove same menu
chataeg Aug 11, 2025
67aa5ef
Update: update missing
chataeg Aug 11, 2025
0bc6ab0
WIP: Edit Attribute
eviloliver Aug 11, 2025
139d617
Merge pull request #79 from eviloliver/Polishing_TG
eviloliver Aug 11, 2025
39739ba
Merge pull request #80 from eviloliver/Update_Enemy_MJ
eviloliver Aug 11, 2025
fc73372
Merge branch 'dev' into Feat_DamageFloater_JS
eviloliver Aug 11, 2025
561e669
Merge pull request #81 from eviloliver/Feat_DamageFloater_JS
eviloliver Aug 11, 2025
798bfad
Merge branch 'dev' into Feat_Skill_DM
eviloliver Aug 11, 2025
75f865d
Merge pull request #82 from eviloliver/Feat_Skill_DM
eviloliver Aug 11, 2025
071fcf7
Merge branch 'dev' into Feat_BossEnemy_JH
eviloliver Aug 11, 2025
902a37d
Merge pull request #84 from eviloliver/Feat_BossEnemy_JH
eviloliver Aug 11, 2025
8e191b8
HOTFIX: resolve build issue
chataeg Aug 11, 2025
b37a760
HOFIX: change some (UI, savepoint)
chataeg Aug 11, 2025
12eb958
HOTFIX: update ai spawn data
chataeg Aug 11, 2025
8ac1aec
[Feat] Golem
kimmjiinn Aug 11, 2025
97461f7
[Fix] SkillDataTable issue
kimmjiinn Aug 11, 2025
4086fa1
Merge pull request #85 from eviloliver/Feat_Golem_MJ
eviloliver Aug 11, 2025
1ad7e65
Update: update gamemode
chataeg Aug 11, 2025
2bc6f7d
Update: update gamemode
chataeg Aug 11, 2025
d220e37
[Feat] IceGolem
kimmjiinn Aug 11, 2025
6428bb3
Fix: fix bug - removebinding, stopmontages
chataeg Aug 11, 2025
574453f
Update: change button order
chataeg Aug 11, 2025
b244699
Update: update uasset files
chataeg Aug 11, 2025
0b3e9af
Update: update DefaultEngine.ini
chataeg Aug 11, 2025
893ab81
Update: Enemy Setting
jinjucastle Aug 11, 2025
08fa944
HOTFIX: EndAbility
kimmjiinn Aug 11, 2025
995529e
Feat: Add New Creature GA_Setting
jinjucastle Aug 11, 2025
8cbbb1c
Fix: Curve_Table Change
jinjucastle Aug 11, 2025
f2a6fe9
[Update] Golem BT
kimmjiinn Aug 11, 2025
c7feaf7
Update: update Deprecated uasset for compile
chataeg Aug 11, 2025
7d7d75b
Feat: add sound to MeomoryProjectile
chataeg Aug 11, 2025
524ffec
[Chore] uasset, Log
kimmjiinn Aug 11, 2025
d54f51b
Edit: AI Instant Skill Projectile Aim
eviloliver Aug 11, 2025
eaa1890
Feat: Create Trace Channel
eviloliver Aug 11, 2025
c5f7f60
Edit: DataTable CSV
eviloliver Aug 11, 2025
23fb1c2
Edit: UI Icon in Data Table
eviloliver Aug 11, 2025
fba561e
Edit: Skill Attrbute Clamp
eviloliver Aug 11, 2025
3862048
WIP: Stamina Regen Ability
eviloliver Aug 11, 2025
f76d87d
Edit: Rollback and traditional methods
eviloliver Aug 12, 2025
7561269
Edit: Character Attribute Clamping
eviloliver Aug 12, 2025
28bcfab
Merge branch 'dev' into Chore_Polishing_TG
chataeg Aug 12, 2025
a79e52b
Merge pull request #86 from eviloliver/Chore_Polishing_TG
eviloliver Aug 12, 2025
05503cf
Feat: Stamina Regen
eviloliver Aug 12, 2025
6219d3c
[Update] Uasset
diduo7 Aug 12, 2025
89b2318
[Feat] Add ItemNameBar
diduo7 Aug 12, 2025
ab9974f
[Fix] Stone Elemental
kimmjiinn Aug 12, 2025
67b38c0
[WIP] StoreSystem
diduo7 Aug 12, 2025
fa33234
Merge pull request #88 from eviloliver/Feat_HUD_JS
eviloliver Aug 12, 2025
a63e467
Merge pull request #87 from eviloliver/Feat_FinalAdjustments_DM
eviloliver Aug 12, 2025
71e10e4
[WIP] Add SkillWIdgetSystem
diduo7 Aug 12, 2025
8c17d95
Hotifx: Max First Initialize
eviloliver Aug 12, 2025
b4ffd8c
Fix: Animation Setting And Montage Setting
jinjucastle Aug 12, 2025
3f8d701
[Update] UI Font
diduo7 Aug 12, 2025
d15cfe4
[Fix]
kimmjiinn Aug 12, 2025
f6355ba
[WIP] SkillWidget
diduo7 Aug 12, 2025
e5d2e2b
[WIP] uasset
kimmjiinn Aug 12, 2025
567a3f1
[Update] CheckAttackRange
kimmjiinn Aug 12, 2025
64c9511
[WIP] GE_Frozen
kimmjiinn Aug 12, 2025
eaf09c1
[Update] Ice Golem IdentitySkill
kimmjiinn Aug 12, 2025
37c7ff0
Fix: Change ForestCreature
jinjucastle Aug 12, 2025
e39e1da
Feat: Add SpiderMinion
jinjucastle Aug 12, 2025
ad35322
Merge pull request #90 from eviloliver/Feat_Golem_MJ
kimmjiinn Aug 12, 2025
ea6f5f7
Merge branch 'dev' into Feat_SpiderMinion_JH
eviloliver Aug 12, 2025
f73725d
Merge pull request #91 from eviloliver/Feat_SpiderMinion_JH
eviloliver Aug 12, 2025
0b02f74
HOTFIX: EnemySkillDataTable, EnemyDataTable
kimmjiinn Aug 12, 2025
c922425
HOTFIX: Skill Curve TableChange
kimmjiinn Aug 12, 2025
051c051
[Feat] Add EquipSkillWidget System
diduo7 Aug 12, 2025
0dfb3f5
[Update] Uasset
diduo7 Aug 12, 2025
a4e7405
Remove: remove nonusing file
chataeg Aug 12, 2025
517cd23
Update: update uasset files
chataeg Aug 12, 2025
1a4d7ad
Feat: add Slot delete & Slot full handling logic
chataeg Aug 12, 2025
eb022c7
Bugfix: Defense code for handling exceptions
eviloliver Aug 12, 2025
00c66be
Merge pull request #89 from eviloliver/Feat_SkillWidget_JS
eviloliver Aug 12, 2025
dd14e30
Merge pull request #92 from eviloliver/Chore_Polishing_TG
eviloliver Aug 12, 2025
5d4cb9c
HOTFIX: change Font to Roboto
chataeg Aug 12, 2025
10e50af
HOTFIX: update navmesh
chataeg Aug 12, 2025
c4dc192
[Update] FireGolem Identity Skill
kimmjiinn Aug 12, 2025
f421699
[Update] Player Image
diduo7 Aug 12, 2025
9ccb1c5
Merge branch 'dev' of https://github.com/eviloliver/ProjectMJ into dev
diduo7 Aug 12, 2025
9c651d9
[Update] NPC, Dialogue
diduo7 Aug 12, 2025
3d8e465
Merge pull request #93 from eviloliver/Update_FireGolem_MJ
eviloliver Aug 12, 2025
f10bbce
[Update] Modify Dialogue Datatable
diduo7 Aug 12, 2025
e4a48e6
Merge branch 'dev' of https://github.com/eviloliver/ProjectMJ into dev
diduo7 Aug 12, 2025
c3817e3
Remove: Debug Draw
eviloliver Aug 13, 2025
6bc4d76
Chore: debug
eviloliver Aug 13, 2025
f786b26
[Update] Erase DebugDraw
diduo7 Aug 13, 2025
709bcd8
HotFix: Player Skill
jinjucastle Aug 13, 2025
fb61e20
HotFix: Level Light Build
jinjucastle Aug 13, 2025
946b0c3
Feat: Passive
eviloliver Aug 13, 2025
9cb1b98
Update BP_MJNewPlayerCharacter.uasset
eviloliver Aug 13, 2025
4532618
HotFix: Level LightBuild
jinjucastle Aug 13, 2025
8f3ac37
Merge branch 'dev' of https://github.com/eviloliver/ProjectMJ into dev
jinjucastle Aug 13, 2025
4224d63
Test: Initial Skill Set
eviloliver Aug 13, 2025
180a21a
Update MJPlayerSkillComponent.cpp
eviloliver Aug 13, 2025
64189dc
[Fix] item Spawn Transform
kimmjiinn Aug 13, 2025
7ae46ba
[Fix] TargetProjectile
kimmjiinn Aug 13, 2025
5f570ea
HOTFIX : update logic & change font
chataeg Aug 14, 2025
d2cedc8
HOTFIX: remove non-using subsystem
chataeg Aug 16, 2025
344bca0
HOTFIX: rename MJGameInstanceTG to MJGameInstance
chataeg Aug 16, 2025
ff7a71f
HOTFIX: refactor UI`s BP logic to C++
chataeg Aug 18, 2025
e06448b
HOTFIX: The enemy's projectile dont't damage other enemies
kimmjiinn Aug 18, 2025
2d99063
Fix: fix bug & add functionality
chataeg Aug 27, 2025
365c115
Fix: fix bugs & adjust anchor
chataeg Sep 7, 2025
1fd6167
Feat: add maintaining skill during gameplay and save
chataeg Sep 7, 2025
23cee49
Feat: add skill level saving too
chataeg Sep 8, 2025
43af43a
Fix: restore skill equip
chataeg Sep 8, 2025
bbb599e
[Fix] Update SkillQuickWidget
diduo7 Sep 9, 2025
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3 changes: 3 additions & 0 deletions .gitignore
Original file line number Diff line number Diff line change
Expand Up @@ -567,6 +567,9 @@ FodyWeavers.xsd

# Our Assets Managing
content/Assets/*
content/VFX_Asset/*
content/SFX_Asset/*
content/Enemy_Asset/*

# Rider .idea all ignore
.idea/*
Binary file added Build/Windows/Application.ico
Binary file not shown.
63 changes: 57 additions & 6 deletions Config/DefaultEngine.ini
Original file line number Diff line number Diff line change
@@ -1,10 +1,19 @@


[/Script/EngineSettings.GameMapsSettings]
GameDefaultMap=/Game/Maps/Base.Base
GameInstanceClass=/Game/BP_Instance_0701.BP_Instance_0701_C
EditorStartupMap=/Game/Maps/TG_MainMenu.TG_MainMenu
LocalMapOptions=
TransitionMap=/Game/Maps/Base.Base
EditorStartupMap=/Game/Maps/Base.Base
bUseSplitscreen=True
TwoPlayerSplitscreenLayout=Horizontal
ThreePlayerSplitscreenLayout=FavorTop
FourPlayerSplitscreenLayout=Grid
bOffsetPlayerGamepadIds=False
GameInstanceClass=/Game/BP_Instance_0701.BP_Instance_0701_C
GameDefaultMap=/Game/Maps/TG_MainMenu.TG_MainMenu
ServerDefaultMap=/Engine/Maps/Entry.Entry
GlobalDefaultGameMode=/Game/Core/GameMode/BP_Gamemode_MainMenu.BP_Gamemode_MainMenu_C
GlobalDefaultServerGameMode=None

[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
Expand Down Expand Up @@ -44,13 +53,17 @@ r.DynamicGlobalIlluminationMethod=1

r.ReflectionMethod=1

r.Shadow.Virtual.Enable=1
r.Shadow.Virtual.Enable=0

r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True

r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8

r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
r.VirtualTextures=True
r.Substrate=False
r.DefaultFeature.AutoExposure=False
r.CustomDepth=3

[/Script/LinuxTargetPlatform.LinuxTargetSettings]
-TargetedRHIs=SF_VULKAN_SM5
Expand All @@ -66,13 +79,27 @@ AppliedDefaultGraphicsPerformance=Maximum
CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'

[/Script/Engine.UserInterfaceSettings]
RenderFocusRule=NavigationOnly
HardwareCursors=()
SoftwareCursors=((Default, "/Game/TG/TestWBP/WBP_TestCursor.WBP_TestCursor_C"))
ApplicationScale=1.000000
UIScaleRule=ShortestSide
CustomScalingRuleClass=None
UIScaleCurve=(EditorCurveData=(Keys=((Time=480.000000,Value=0.444000),(Time=720.000000,Value=0.666000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000)),DefaultValue=340282346638528859811704183484516925440.000000,PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant),ExternalCurve=None)
bAllowHighDPIInGameMode=False
DesignScreenSize=(X=1920,Y=1080)
bLoadWidgetsOnDedicatedServer=True
bAuthorizeAutomaticWidgetVariableCreation=False
CustomFontDPI=96
FontDPIPreset=Standard
FontDPI=72
bUseCustomFontDPI=False

[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/ProjectMJ")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/ProjectMJ")
bUseFixedFrameRate=True
SmoothedFrameRateRange=(LowerBound=(Type=Inclusive,Value=22.000000),UpperBound=(Type=Open,Value=62.000000))
FixedFrameRate=120.000000

[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
bEnablePlugin=True
Expand All @@ -93,6 +120,14 @@ net.AllowPIESeamlessTravel=1

[CoreRedirects]
+ClassRedirects=(OldName="/Script/ProjectMJ.ProjectyMJAbilitySystemComponent",NewName="/Script/ProjectMJ.ProjectMJAbilitySystemComponent")
+ClassRedirects=(OldName="/Script/ProjectMJ.MJItemBase2",NewName="/Script/ProjectMJ.MJItemBase")
+StructRedirects=(OldName="/Script/ProjectMJ.InventoryItemData",NewName="/Script/ProjectMJ.ItemDataRow")
+ClassRedirects=(OldName="/Script/ProjectMJ.MJEnemyHPBarComponent",NewName="/Script/ProjectMJ.MJWidgetComponent")
+ClassRedirects=(OldName="/Script/ProjectMJ.MJDialogueInteractionWidget",NewName="/Script/ProjectMJ.MJInteractionWidget")
+ClassRedirects=(OldName="/Script/ProjectMJ.MJGA_BasicMeleeAttack",NewName="/Script/ProjectMJ.MJGA_AIActionInstantAbility")
+ClassRedirects=(OldName="/Script/ProjectMJ.MJGA_BaseProjectile",NewName="/Script/ProjectMJ.MJGA_SpawnProjectile")
+ClassRedirects=(OldName="/Script/ProjectMJ.MJGA_ActionAbility",NewName="/Script/ProjectMJ.MJGA_AIActionInstantAbility")
+ClassRedirects=(OldName="/Script/ProjectMJ.MJGA_ActionInstantAbility",NewName="/Script/ProjectMJ.MJGA_AIActionInstantAbility")

[/Script/Engine.CollisionProfile]
-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
Expand Down Expand Up @@ -131,9 +166,16 @@ net.AllowPIESeamlessTravel=1
+Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
+Profiles=(Name="MJCapsule",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="Pawn",CustomResponses=((Channel="Destructible",Response=ECR_Ignore),(Channel="MJAbilityTargetTrace")),HelpMessage="ProjectMJ Capsule")
+Profiles=(Name="MJCapsule",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="Pawn",CustomResponses=((Channel="Destructible",Response=ECR_Ignore),(Channel="MJAbilityTargetTrace"),(Channel="MJProjectile",Response=ECR_Overlap)),HelpMessage="ProjectMJ Capsule")
+Profiles=(Name="MJTrigger",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="ProjectMJ Trigger ")
+Profiles=(Name="MJProjectile",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="MJProjectile",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="MJGround",Response=ECR_Overlap)),HelpMessage="ProjectMJ Projectile")
+Profiles=(Name="MJObstacle",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="MJProjectile")),HelpMessage="ProjectMJ Obstacle")
+Profiles=(Name="MJBlock",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="MJProjectile",Response=ECR_Overlap)),HelpMessage="ProjectMJ BlockActor")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="MJAbilityTargetTrace")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="MJProjectile")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="MJGround")
+EditProfiles=(Name="Pawn",CustomResponses=((Channel="MJProjectile",Response=ECR_Ignore)))
+EditProfiles=(Name="InvisibleWall",CustomResponses=((Channel="MJGround",Response=ECR_Ignore)))
-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
Expand All @@ -153,4 +195,13 @@ net.AllowPIESeamlessTravel=1
+CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
+CollisionChannelRedirects=(OldName="MJTargetActor",NewName="MJAbilityTargetTrace")
+CollisionChannelRedirects=(OldName="Ground",NewName="MJGround")

[Core.Log]
Log[LogAbilitySystem]=VerBose

[/Script/Engine.AudioSettings]
DefaultBaseSoundMix=/Game/TG/TestAudio/Global_SoundMix.Global_SoundMix
DefaultSoundClassName=/Game/TG/TestAudio/SoundClass/MJMasterSound.MJMasterSound
DefaultMediaSoundClassName=/Game/TG/TestAudio/SoundClass/MJMasterSound.MJMasterSound

126 changes: 124 additions & 2 deletions Config/DefaultGame.ini
Original file line number Diff line number Diff line change
@@ -1,7 +1,129 @@


[/Script/EngineSettings.GeneralProjectSettings]
ProjectID=DCCACB5E482475AFEF92389D4E855B5A

ProjectName=Then one day : The Memorist
CompanyName=ThenOneDayStudio
CompanyDistinguishedName=ThenOneDayStudio
SupportContact=thenonedaystudio@gmail.com
CopyrightNotice=ThenOneDayStudio
ProjectDisplayedTitle=NSLOCTEXT("[/Script/EngineSettings]", "417D5D4C4A7FD701E640489654FC2713", "Then one day : The Memorist")
ProjectDebugTitleInfo=NSLOCTEXT("[/Script/EngineSettings]", "10237A1145E72D6A500A279EFFF60276", "Then one day : The Memorist")

[/Script/GameplayAbilities.AbilitySystemGlobals]
bUseDebugTargetFromHud=True
bUseDebugTargetFromHud=True

[/Script/UnrealEd.ProjectPackagingSettings]
Build=IfProjectHasCode
BuildConfiguration=PPBC_Development
BuildTarget=
FullRebuild=False
ForDistribution=False
IncludeDebugFiles=False
BlueprintNativizationMethod=Disabled
bIncludeNativizedAssetsInProjectGeneration=False
bExcludeMonolithicEngineHeadersInNativizedCode=False
UsePakFile=True
bUseIoStore=True
bUseZenStore=False
bMakeBinaryConfig=False
bGenerateChunks=False
bGenerateNoChunks=False
bChunkHardReferencesOnly=False
bForceOneChunkPerFile=False
MaxChunkSize=0
bBuildHttpChunkInstallData=False
HttpChunkInstallDataDirectory=(Path="")
WriteBackMetadataToAssetRegistry=Disabled
bWritePluginSizeSummaryJsons=False
bCompressed=True
PackageCompressionFormat=Oodle
bForceUseProjectCompressionFormatIgnoreHardwareOverride=False
PackageAdditionalCompressionOptions=
PackageCompressionMethod=Kraken
PackageCompressionLevel_DebugDevelopment=4
PackageCompressionLevel_TestShipping=4
PackageCompressionLevel_Distribution=7
PackageCompressionMinBytesSaved=1024
PackageCompressionMinPercentSaved=5
bPackageCompressionEnableDDC=False
PackageCompressionMinSizeToConsiderDDC=0
HttpChunkInstallDataVersion=
IncludePrerequisites=True
IncludeAppLocalPrerequisites=False
bShareMaterialShaderCode=True
bDeterministicShaderCodeOrder=False
bSharedMaterialNativeLibraries=True
ApplocalPrerequisitesDirectory=(Path="")
IncludeCrashReporter=False
InternationalizationPreset=English
-CulturesToStage=en
+CulturesToStage=en
LocalizationTargetCatchAllChunkId=0
bCookAll=False
bCookMapsOnly=False
bSkipEditorContent=False
bSkipMovies=False
-IniKeyDenylist=KeyStorePassword
-IniKeyDenylist=KeyPassword
-IniKeyDenylist=rsa.privateexp
-IniKeyDenylist=rsa.modulus
-IniKeyDenylist=rsa.publicexp
-IniKeyDenylist=aes.key
-IniKeyDenylist=SigningPublicExponent
-IniKeyDenylist=SigningModulus
-IniKeyDenylist=SigningPrivateExponent
-IniKeyDenylist=EncryptionKey
-IniKeyDenylist=DevCenterUsername
-IniKeyDenylist=DevCenterPassword
-IniKeyDenylist=IOSTeamID
-IniKeyDenylist=SigningCertificate
-IniKeyDenylist=MobileProvision
-IniKeyDenylist=IniKeyDenylist
-IniKeyDenylist=IniSectionDenylist
+IniKeyDenylist=KeyStorePassword
+IniKeyDenylist=KeyPassword
+IniKeyDenylist=rsa.privateexp
+IniKeyDenylist=rsa.modulus
+IniKeyDenylist=rsa.publicexp
+IniKeyDenylist=aes.key
+IniKeyDenylist=SigningPublicExponent
+IniKeyDenylist=SigningModulus
+IniKeyDenylist=SigningPrivateExponent
+IniKeyDenylist=EncryptionKey
+IniKeyDenylist=DevCenterUsername
+IniKeyDenylist=DevCenterPassword
+IniKeyDenylist=IOSTeamID
+IniKeyDenylist=SigningCertificate
+IniKeyDenylist=MobileProvision
+IniKeyDenylist=IniKeyDenylist
+IniKeyDenylist=IniSectionDenylist
-IniSectionDenylist=HordeStorageServers
-IniSectionDenylist=StorageServers
+IniSectionDenylist=HordeStorageServers
+IniSectionDenylist=StorageServers
+MapsToCook=(FilePath="/Game/Maps/TG_MainMenu")
+MapsToCook=(FilePath="/Game/Maps/TG_Town")
+MapsToCook=(FilePath="/Game/Maps/Dungeon_Chunks/Dungeon_Chunk_Battle01")
+MapsToCook=(FilePath="/Game/Maps/Dungeon_Chunks/Dungeon_Chunk_Battle02")
+MapsToCook=(FilePath="/Game/Maps/Dungeon_Chunks/Dungeon_Chunk_Battle03")
+MapsToCook=(FilePath="/Game/Maps/Dungeon_Chunks/Dungeon_Chunk_Battle04")
+MapsToCook=(FilePath="/Game/Maps/Dungeon_Chunks/Dungeon_Chunk_Battle05")
+MapsToCook=(FilePath="/Game/Maps/Dungeon_Chunks/Dungeon_Chunk_Boss")
+MapsToCook=(FilePath="/Game/Maps/Dungeon_Chunks/Dungeon_Chunk_Reward")
bRetainStagedDirectory=False
CustomStageCopyHandler=

[/Script/Engine.AssetManagerSettings]
-PrimaryAssetTypesToScan=(PrimaryAssetType="Map",AssetBaseClass=/Script/Engine.World,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game/Maps")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
-PrimaryAssetTypesToScan=(PrimaryAssetType="PrimaryAssetLabel",AssetBaseClass=/Script/Engine.PrimaryAssetLabel,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
+PrimaryAssetTypesToScan=(PrimaryAssetType="Map",AssetBaseClass="/Script/Engine.World",bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game/Maps")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
+PrimaryAssetTypesToScan=(PrimaryAssetType="PrimaryAssetLabel",AssetBaseClass="/Script/Engine.PrimaryAssetLabel",bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
+PrimaryAssetTypesToScan=(PrimaryAssetType="DungeonGenerationSubSystem",AssetBaseClass="/Script/ProjectMJ.MJDungeonGenerationSubSystem",bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Script/ProjectMJ.MJDungeonGenerationSubSystem")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
bOnlyCookProductionAssets=False
bShouldManagerDetermineTypeAndName=False
bShouldGuessTypeAndNameInEditor=True
bShouldAcquireMissingChunksOnLoad=False
bShouldWarnAboutInvalidAssets=True
MetaDataTagsForAssetRegistry=()

13 changes: 13 additions & 0 deletions Config/DefaultGameplayTags.ini
Original file line number Diff line number Diff line change
@@ -0,0 +1,13 @@
[/Script/GameplayTags.GameplayTagsSettings]
ImportTagsFromConfig=True
WarnOnInvalidTags=True
ClearInvalidTags=False
AllowEditorTagUnloading=True
AllowGameTagUnloading=False
FastReplication=False
InvalidTagCharacters="\"\',"
+GameplayTagRedirects=(OldTagName="Item.Wearable.Weapon.Stadd",NewTagName="Item.Wearable.Weapon.Staff")
+GameplayTagRedirects=(OldTagName="Item.Etc.WoodElemental.Wodd",NewTagName="Item.Etc.WoodElemental.Wood")
NumBitsForContainerSize=6
NetIndexFirstBitSegment=16

4 changes: 4 additions & 0 deletions Config/Tags/Character.ini
Original file line number Diff line number Diff line change
@@ -1,3 +1,7 @@
[/Script/GameplayTags.GameplayTagsList]
GameplayTagList=(Tag="Character.State.IsAttacking",DevComment="")
GameplayTagList=(Tag="Character.State.IsCharging",DevComment="")
GameplayTagList=(Tag="Character.State.IsDead",DevComment="")
GameplayTagList=(Tag="Character.State.IsHurt",DevComment="")
GameplayTagList=(Tag="Character.State.IsInactivated",DevComment="")

7 changes: 0 additions & 7 deletions Config/Tags/DMTestTags.ini

This file was deleted.

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