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AUDIO: Non-vocal player sounds#372

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cyanbun96 wants to merge 3 commits intolavenderdotpet:mainfrom
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AUDIO: Non-vocal player sounds#372
cyanbun96 wants to merge 3 commits intolavenderdotpet:mainfrom
cyanbun96:main

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@cyanbun96
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@cyanbun96 cyanbun96 commented Dec 2, 2025

Description of Changes

Replaces the following player sounds with ones without vocals:

drown1.wav drown2.wav
gasp1.wav gasp2.wav
land.wav land2.wav
lburn1.wav lburn2.wav
pain1.wav pain2.wav
pain3.wav pain4.wav
pain5.wav pain6.wav

And since 089c4fd:
death1.wav death2.wav
death3.wav death4.wav
death5.wav

All of the sounds have been made from scratch, no pre-existing samples have been used.

Checklist

  • I have read the LibreQuake contribution guidelines
  • I have thoroughly tested my changes to the best of my ability
  • I confirm I have not contributed anything that would impact LibreQuake's licensing and usage
  • This Pull Request fixes a critical issue that should be reviewed and merged as soon as possible

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@Nolcoz Nolcoz left a comment

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The falling and lava sounds are nice, but I feel that the rest get lost in the middle of a fight. Its hard to tell they play in the middle of a fight with multiple monsters, because of how sublte they are

@lavenderdotpet
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2025-12-29.23-49-24.mp4

death sounds seem to be unchanged
guessing that will be done later
i do really like the drowning lava and land

@cyanbun96
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The falling and lava sounds are nice, but I feel that the rest get lost in the middle of a fight. Its hard to tell they play in the middle of a fight with multiple monsters, because of how sublte they are

The hurt sounds have been adjusted according to feedback multiple times already, mostly toned down. I do agree that they could be a bit more prominent though. I'll make them a bit longer and slightly more aggressive when I get the chance - hopefully that will make them noticeable even when mixed with enemy gunshots and such.

@cyanbun96
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2025-12-29.23-49-24.mp4

death sounds seem to be unchanged guessing that will be done later i do really like the drowning lava and land

Yes, the death sounds are coming soon too, in a week or two probably.

@lavenderdotpet
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i personally preferred these
only issue with this version is that they kinda sound like wood or something hollow
image

@cyanbun96
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i personally preferred these only issue with this version is that they kinda sound like wood or something hollow

These were made with the assumption that the sound used is decided by the amount of damage taken. Since it's actually random, having less dynamic range between the first and sixth sounds makes much more sense IMO.

@cyanbun96
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Pushed adjusted pain SFX in 03e905d
Aside from being a bit longer, they should sound ~3dB louder compared to the previous ones (the actual peak levels are the same, the volume was adjusted before final clipping).
I also added a short metal ringing sound to all of them, making them much easier to tell apart from gunshots and such when they are played at the same time. This should prevent them from being lost in the middle of a fight.

@lavenderdotpet
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e made with the assumption that the sound used is decided by the amount of damage taken. Since it's actually random, having less dynamic range between the first and sixth sounds makes much more sense IMO.

i mean the quake sounds are more aggressive as it goes along even if the actual use in game is random

@cyanbun96
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Added death sounds 089c4fd

@lavenderdotpet
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lavenderdotpet commented Jan 23, 2026

ill try to review this soon
for now i sleep

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3 participants